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Date: Wed, 3 Jan 1996 21:38:19 -0500
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From: Justin Barrett <jbarrett@daka.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Displacement and no depth!!!!
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
At 02:41 PM 1/3/96 -0500, you wrote:
>How the hell should I setup my lights so I can see Depth on a ripple
>displaced polygon?
One thing to check is that your polygon is tripled and adequately
subdivided. If you're using a plain 4-point poly, the displacement will 1)
possibly cause rendering errors as the surface normal goes haywire, and 2)
not show up at all, as displacement mapping moves the points of an object.
You need a fine mesh for the displacement to work on, and then you'll start